An ethnographic exploration of the work and daily life of non-player characters, the digital extras in video games. Their labor loops, activity patterns as well as bugs and malfunctions paint a vivid analogy for work under capitalism.
Oscillating between aesthetic and documentary forms, Kaltes Tal describes the daily business of a strip mine harvesting lime. The material removed is processed and returned to nature through forest liming. This measure attempts to counteract acid rain that troubles the forest floor. A cycle like a...