Two drug dealers on the lam seek refuge inside their mentally unstable friend’s mansion. But in order to stay, they have to participate in her elaborate, and increasingly dangerous, game of permanent make-believe.
In a small town a solitary woman is haunted by voices that lead her to assassinate ill intended people and get away with it, until her last kill sucks her down a rabbit hole riddled with corruption, trafficking and visions from the beyond.
In a future where every citizen is implanted with a chip capable of controlling everything from emotions to directions; a routine update backfires, causing a cyber apocalypse. Wiping out most of humanity, five strangers miraculously survive, now forced to live hidden in a bunker with their implants...